A few tweaks might resolve the issues and make it a lot nicer experience-wise. If something doesn't feel right (text that isn't easy on the eyes, difficulty seeing little details, etc) you don't have to just deal with it. Just remember that it may take some tweaking to get a tileset just right for you. Anyway, I hope you find what your looking for - a good tileset can really improve the experience. What I've been using has suited my needs so far. all I know is I wanted an ASCII tileset that was ASCII and not "lets call it ASCII but its heavily modified" sort of deal that was easy to read, wasn't very zoomed in (or out) due to scaling, and was close to vanilla. A tileset that fits your resolution should look just as good on 28 inch monitor as it does on a 15.9 inch monitor (I've tested on both). and there are a lot of tilesets that don't scale well size-wise with 1920x1080 out there. A 15 size tileset divides into 1920 x 1080 cleanly, whereas a tileset with a size of 18 would not (which leads to scaling problems). the size of a tileset absolutely matters. It's clean, crisp, readable, and it fits my 1920x1080 screen perfectly without any scaling issues. The pre-included colors aren't bad, but I wanted a color scheme closer to vanilla. I named it "Nagidal" so probably from "Nagidals Classic ASCII Tileset" - either way, it's much more bearable than the atrocious color vomit from vanilla. Rc15 for the font, curses_square_16x16 for the graphics font, and a colorscheme I got from some other tileset. I use this, specifically the rc15 version. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. The majority of the work will be in getting this config set up, though it isn't really difficult once you wrap your head around how the data is structured (the example files included with vanilla DF do a decent job explaining it).Want to start playing? Read this sidebar! You have to create the graphic to be used, then create or edit the config file that tells DF what graphic file and tile position on that file to use for a particular creature type. Graphics sets, which when configured are used instead of the tileset glyph for a particular creature, take a bit more work than a tileset but still do not require programming. There are some config changes (to data/init/d_init.txt) than can be made that effect how the tileset is used, as well as some raw file configuration, but these are not required if you are going for a 'vanilla' change. Once you have the new tileset created, it is literally just a matter of copying it to the data/art directory and updating data/init/init.txt to pick that PNG image on startup. Tilesets are normally just making the 256 tiles that make up Codepage 437, which is what DF uses for the default 'vanilla ASCII' representations of everything in the game. Want to start playing? Read this sidebar!
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